Raspberry Pi GLMark2 Mesa 12.0.1 | GPU Driver Update


pi@raspberrypi:~ $ glmark2
=======================================================
    glmark2 2014.03
=======================================================
    OpenGL Information
    GL_VENDOR:     Broadcom
    GL_RENDERER:   Gallium 0.4 on VC4
    GL_VERSION:    2.1 Mesa 12.0.1 (git-edfc17a)
=======================================================
[build] use-vbo=false: FPS: 87 FrameTime: 11.494 ms
[build] use-vbo=true: FPS: 88 FrameTime: 11.364 ms
[texture] texture-filter=nearest: FPS: 87 FrameTime: 11.494 ms
[texture] texture-filter=linear: FPS: 86 FrameTime: 11.628 ms
[texture] texture-filter=mipmap: FPS: 82 FrameTime: 12.195 ms
[shading] shading=gouraud: FPS: 87 FrameTime: 11.494 ms
[shading] shading=blinn-phong-inf: FPS: 83 FrameTime: 12.048 ms
[shading] shading=phong: FPS: 79 FrameTime: 12.658 ms
[shading] shading=cel: FPS: 77 FrameTime: 12.987 ms
[bump] bump-render=high-poly: FPS: 63 FrameTime: 15.873 ms
[bump] bump-render=normals: FPS: 85 FrameTime: 11.765 ms
[bump] bump-render=height: FPS: 84 FrameTime: 11.905 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 82 FrameTime: 12.195 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 56 FrameTime: 17.857 ms
[pulsar] light=false:quads=5:texture=false: FPS: 84 FrameTime: 11.905 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 34 FrameTime: 29.412 ms
[desktop] effect=shadow:windows=4: FPS: 57 FrameTime: 17.544 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 60 FrameTime: 16.667 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 60 FrameTime: 16.667 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 64 FrameTime: 15.625 ms
[ideas] speed=duration: FPS: 85 FrameTime: 11.765 ms
[jellyfish] <default>: FPS: 64 FrameTime: 15.625 ms
[terrain] <default>: FPS: 5 FrameTime: 200.000 ms
[shadow] <default>: FPS: 50 FrameTime: 20.000 ms
[refract] <default>: FPS: 20 FrameTime: 50.000 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 108 FrameTime: 9.259 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 83 FrameTime: 12.048 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 97 FrameTime: 10.309 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 91 FrameTime: 10.989 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 78 FrameTime: 12.821 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5:LOOPS not fully handled. Rendering errors likely.
general IF statements not handled.
LOOPS not fully handled. Rendering errors likely.
general IF statements not handled.
 FPS: 88 FrameTime: 11.364 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5:LOOPS not fully handled. Rendering errors likely.
general IF statements not handled.
LOOPS not fully handled. Rendering errors likely.
general IF statements not handled.
 FPS: 93 FrameTime: 10.753 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5:LOOPS not fully handled. Rendering errors likely.
general IF statements not handled.
LOOPS not fully handled. Rendering errors likely.
general IF statements not handled.
LOOPS not fully handled. Rendering errors likely.
general IF statements not handled.
 FPS: 109 FrameTime: 9.174 ms
=======================================================
                                  glmark2 Score: 74 
=======================================================
pi@raspberrypi:~ $

1 comment

  1. Hey, I just acquired Android marshmallow for pi3 with gapps and adroite, and some other stuff. if you wanna play around with it, let me know, and I’ll shoot you the zip. I have a MD5 hash as well. I actually paid $9.00 for it just so that I could give it away to the pi community for free. email me at 9star.nine9@gmail.com, I’m also on hangouts, you can send me a text.
    MD5:
    221657413c90bd0849c83ab1c243191f raspand-marshmallow-6.0.1-gapps-v3

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