Mesa 17 vs Mesa 13 Raspberry Pi GLMark2 Test| Full result in the description

 

=======================================================
 glmark2 2014.03
=======================================================
 OpenGL Information
 GL_VENDOR: Broadcom
 GL_RENDERER: Gallium 0.4 on VC4 V3D 2.1
 GL_VERSION: 2.1 Mesa 13.0.0
=======================================================
[build] use-vbo=false: FPS: 103 FrameTime: 9.709 ms
[build] use-vbo=true: FPS: 105 FrameTime: 9.524 ms
[texture] texture-filter=nearest: FPS: 104 FrameTime: 9.615 ms
[texture] texture-filter=linear: FPS: 100 FrameTime: 10.000 ms
[texture] texture-filter=mipmap: FPS: 101 FrameTime: 9.901 ms
[shading] shading=gouraud: FPS: 98 FrameTime: 10.204 ms
[shading] shading=blinn-phong-inf: FPS: 94 FrameTime: 10.638 ms
[shading] shading=phong: FPS: 90 FrameTime: 11.111 ms
[shading] shading=cel: FPS: 93 FrameTime: 10.753 ms
[bump] bump-render=high-poly: FPS: 70 FrameTime: 14.286 ms
[bump] bump-render=normals: FPS: 109 FrameTime: 9.174 ms
[bump] bump-render=height: FPS: 104 FrameTime: 9.615 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 77 FrameTime: 12.987 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 56 FrameTime: 17.857 ms
[pulsar] light=false:quads=5:texture=false: FPS: 108 FrameTime: 9.259 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 27 FrameTime: 37.037 ms
[desktop] effect=shadow:windows=4: FPS: 61 FrameTime: 16.393 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 34 FrameTime: 29.412 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 35 FrameTime: 28.571 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 40 FrameTime: 25.000 ms
[ideas] speed=duration: FPS: 91 FrameTime: 10.989 ms
[jellyfish] <default>: FPS: 77 FrameTime: 12.987 ms
[terrain] <default>: FPS: 5 FrameTime: 200.000 ms
[shadow] <default>: FPS: 59 FrameTime: 16.949 ms
[refract] <default>: FPS: 20 FrameTime: 50.000 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 114 FrameTime: 8.772 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 91 FrameTime: 10.989 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 112 FrameTime: 8.929 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 106 FrameTime: 9.434 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 80 FrameTime: 12.500 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 95 FrameTime: 10.526 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 100 FrameTime: 10.000 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 71 FrameTime: 14.085 ms
=======================================================
 glmark2 Score: 79 
=======================================================

=======================================================
 glmark2 2014.03
=======================================================
 OpenGL Information
 GL_VENDOR: Broadcom
 GL_RENDERER: Gallium 0.4 on VC4 V3D 2.1
 GL_VERSION: 2.1 Mesa 17.0.1 (git-07adc57)
=======================================================
[build] use-vbo=false: FPS: 108 FrameTime: 9.259 ms
[build] use-vbo=true: FPS: 112 FrameTime: 8.929 ms
[texture] texture-filter=nearest: FPS: 116 FrameTime: 8.621 ms
[texture] texture-filter=linear: FPS: 116 FrameTime: 8.621 ms
[texture] texture-filter=mipmap: FPS: 111 FrameTime: 9.009 ms
[shading] shading=gouraud: FPS: 102 FrameTime: 9.804 ms
[shading] shading=blinn-phong-inf: FPS: 90 FrameTime: 11.111 ms
[shading] shading=phong: FPS: 62 FrameTime: 16.129 ms
[shading] shading=cel: FPS: 61 FrameTime: 16.393 ms
[bump] bump-render=high-poly: FPS: 62 FrameTime: 16.129 ms
[bump] bump-render=normals: FPS: 118 FrameTime: 8.475 ms
[bump] bump-render=height: FPS: 116 FrameTime: 8.621 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 87 FrameTime: 11.494 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 67 FrameTime: 14.925 ms
[pulsar] light=false:quads=5:texture=false: FPS: 98 FrameTime: 10.204 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 30 FrameTime: 33.333 ms
[desktop] effect=shadow:windows=4: FPS: 68 FrameTime: 14.706 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 35 FrameTime: 28.571 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 34 FrameTime: 29.412 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 41 FrameTime: 24.390 ms
[ideas] speed=duration: FPS: 88 FrameTime: 11.364 ms
[jellyfish] <default>: FPS: 83 FrameTime: 12.048 ms
[terrain] <default>: FPS: 5 FrameTime: 200.000 ms
[shadow] <default>: FPS: 63 FrameTime: 15.873 ms
[refract] <default>: FPS: 19 FrameTime: 52.632 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 117 FrameTime: 8.547 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 100 FrameTime: 10.000 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 115 FrameTime: 8.696 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 112 FrameTime: 8.929 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 36 FrameTime: 27.778 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 107 FrameTime: 9.346 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 110 FrameTime: 9.091 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 78 FrameTime: 12.821 ms
=======================================================
 glmark2 Score: 80 
=======================================================

1 comment

  1. How did you installed MESA 17 on raspi? Can you give us an tutorial or a code-block how you did it?
    thanks. Smoki

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