Nvidia GTX 960 Open Source nouveau vs Closed Source GLMark2 Benchmark Full Ubuntu 16.04


ric@ric-ubuntu:~$ glmark2 --annotate
=======================================================
    glmark2 2014.03+git20150611.fa71af2d
=======================================================
    OpenGL Information
    GL_VENDOR:     nouveau
    GL_RENDERER:   Gallium 0.4 on NV126
    GL_VERSION:    3.0 Mesa 12.0.6
=======================================================
[build] use-vbo=false: FPS: 1255 FrameTime: 0.797 ms
[build] use-vbo=true: FPS: 1197 FrameTime: 0.835 ms
[texture] texture-filter=nearest: FPS: 999 FrameTime: 1.001 ms
[texture] texture-filter=linear: FPS: 994 FrameTime: 1.006 ms
[texture] texture-filter=mipmap: FPS: 1044 FrameTime: 0.958 ms
[shading] shading=gouraud: FPS: 1016 FrameTime: 0.984 ms
[shading] shading=blinn-phong-inf: FPS: 1019 FrameTime: 0.981 ms
[shading] shading=phong: FPS: 1005 FrameTime: 0.995 ms
[shading] shading=cel: FPS: 1001 FrameTime: 0.999 ms
[bump] bump-render=high-poly: FPS: 811 FrameTime: 1.233 ms
[bump] bump-render=normals: FPS: 1165 FrameTime: 0.858 ms
[bump] bump-render=height: FPS: 1124 FrameTime: 0.890 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 769 FrameTime: 1.300 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 499 FrameTime: 2.004 ms
[pulsar] light=false:quads=5:texture=false: FPS: 981 FrameTime: 1.019 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 382 FrameTime: 2.618 ms
[desktop] effect=shadow:windows=4: FPS: 514 FrameTime: 1.946 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 700 FrameTime: 1.429 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 738 FrameTime: 1.355 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 703 FrameTime: 1.422 ms
[ideas] speed=duration: FPS: 1072 FrameTime: 0.933 ms
[jellyfish] <default>: FPS: 770 FrameTime: 1.299 ms
[terrain] <default>: FPS: 100 FrameTime: 10.000 ms
[shadow] <default>: FPS: 939 FrameTime: 1.065 ms
[refract] <default>: FPS: 202 FrameTime: 4.950 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1057 FrameTime: 0.946 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1051 FrameTime: 0.951 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1053 FrameTime: 0.950 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1053 FrameTime: 0.950 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 1052 FrameTime: 0.951 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1049 FrameTime: 0.953 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1051 FrameTime: 0.951 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1029 FrameTime: 0.972 ms
=======================================================
                                  glmark2 Score: 890 
=======================================================
ric@ric-ubuntu:~$ 

ric@ric-ubuntu:~/glmark2$ glmark2 --annotate
=======================================================
    glmark2 2014.03
=======================================================
    OpenGL Information
    GL_VENDOR:     NVIDIA Corporation
    GL_RENDERER:   GeForce GTX 960/PCIe/SSE2
    GL_VERSION:    4.5.0 NVIDIA 375.66
=======================================================
[build] use-vbo=false: FPS: 5949 FrameTime: 0.168 ms
[build] use-vbo=true: FPS: 12723 FrameTime: 0.079 ms
[texture] texture-filter=nearest: FPS: 11343 FrameTime: 0.088 ms
[texture] texture-filter=linear: FPS: 11254 FrameTime: 0.089 ms
[texture] texture-filter=mipmap: FPS: 11403 FrameTime: 0.088 ms
[shading] shading=gouraud: FPS: 11415 FrameTime: 0.088 ms
[shading] shading=blinn-phong-inf: FPS: 11282 FrameTime: 0.089 ms
[shading] shading=phong: FPS: 11130 FrameTime: 0.090 ms
[shading] shading=cel: FPS: 11307 FrameTime: 0.088 ms
[bump] bump-render=high-poly: FPS: 8467 FrameTime: 0.118 ms
[bump] bump-render=normals: FPS: 12636 FrameTime: 0.079 ms
[bump] bump-render=height: FPS: 12645 FrameTime: 0.079 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 9442 FrameTime: 0.106 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 6050 FrameTime: 0.165 ms
[pulsar] light=false:quads=5:texture=false: FPS: 11289 FrameTime: 0.089 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 3758 FrameTime: 0.266 ms
[desktop] effect=shadow:windows=4: FPS: 4830 FrameTime: 0.207 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 946 FrameTime: 1.057 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1083 FrameTime: 0.923 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 988 FrameTime: 1.012 ms
[ideas] speed=duration: FPS: 6893 FrameTime: 0.145 ms
[jellyfish] <default>: FPS: 7839 FrameTime: 0.128 ms
[terrain] <default>: FPS: 828 FrameTime: 1.208 ms
[shadow] <default>: FPS: 8126 FrameTime: 0.123 ms
[refract] <default>: FPS: 2234 FrameTime: 0.448 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 10952 FrameTime: 0.091 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 10915 FrameTime: 0.092 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 10854 FrameTime: 0.092 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 10848 FrameTime: 0.092 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 10768 FrameTime: 0.093 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 10886 FrameTime: 0.092 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 10857 FrameTime: 0.092 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 10821 FrameTime: 0.092 ms
=======================================================
                                  glmark2 Score: 8568 
=======================================================
ric@ric-ubuntu:~/glmark2$ 

							

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