Result:

=======================================================
    glmark2 2014.03
=======================================================
    OpenGL Information
    GL_VENDOR:     Broadcom
    GL_RENDERER:   Gallium 0.4 on VC4
    GL_VERSION:    2.1 Mesa 11.1.0
=======================================================
[build] use-vbo=false: FPS: 78 FrameTime: 12.821 ms
[build] use-vbo=true: FPS: 119 FrameTime: 8.403 ms
[texture] texture-filter=nearest: FPS: 128 FrameTime: 7.812 ms
[texture] texture-filter=linear: FPS: 127 FrameTime: 7.874 ms
[texture] texture-filter=mipmap: FPS: 119 FrameTime: 8.403 ms
[shading] shading=gouraud: FPS: 105 FrameTime: 9.524 ms
[shading] shading=blinn-phong-inf: FPS: 104 FrameTime: 9.615 ms
[shading] shading=phong: FPS: 97 FrameTime: 10.309 ms
[shading] shading=cel: FPS: 97 FrameTime: 10.309 ms
[bump] bump-render=high-poly: FPS: 68 FrameTime: 14.706 ms
[bump] bump-render=normals: FPS: 129 FrameTime: 7.752 ms
[bump] bump-render=height: FPS: 126 FrameTime: 7.937 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 77 FrameTime: 12.987 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 49 FrameTime: 20.408 ms
[pulsar] light=false:quads=5:texture=false: FPS: 94 FrameTime: 10.638 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 30 FrameTime: 33.333 ms
[desktop] effect=shadow:windows=4: FPS: 54 FrameTime: 18.519 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 44 FrameTime: 22.727 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 42 FrameTime: 23.810 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 53 FrameTime: 18.868 ms
[ideas] speed=duration: FPS: 79 FrameTime: 12.658 ms
[jellyfish] <default>: FPS: 63 FrameTime: 15.873 ms
[terrain] <default>: FPS: 5 FrameTime: 200.000 ms
[shadow] <default>: FPS: 46 FrameTime: 21.739 ms
[refract] <default>: FPS: 8 FrameTime: 125.000 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 136 FrameTime: 7.353 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 98 FrameTime: 10.204 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 134 FrameTime: 7.463 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 125 FrameTime: 8.000 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 92 FrameTime: 10.870 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5:Segmentation fault

In this video I, along with my friend Devang, drop a dead Raspberry Pi from various heights and see how much damage it sustains.

The Results:

  1. 6ft: No damage
  2. 6ft. Strong throw: Bumped Ethernet Port
  3. 2nd Floor (25ft app.): A bit more damage to the Ethernet port and very slightly bent GPIO pins.
  4. Terrace (55ft app): Considerable damage to the Ethernet and USB ports and Two of the GPIO pins bent Considerably.

Conclusion: IT STILL WORKS!!!

We got 2D OpenGL Working !!!

Download: http://www.mediafire.com/download/ycwtzp6w8x66lcz/and6vc4.img.tar.bz2

GitHub: https://github.com/peyo-hd/local_manifests

peyo-hd’s patch:  https://github.com/peyo-hd/device_brcm_rpi2/wiki#enable-glsurfaceview

VC4 Driver: http://dri.freedesktop.org/wiki/VC4/

Forum Post: https://groups.google.com/forum/#!topic/android-rpi/p5VsayIDEOs

Solutions and suggestions are welcome.

thnx