Nvidia GTX 960 Open Source nouveau vs Closed Source GLMark2 Benchmark Full Ubuntu 16.04


ric@ric-ubuntu:~$ glmark2 --annotate
=======================================================
    glmark2 2014.03+git20150611.fa71af2d
=======================================================
    OpenGL Information
    GL_VENDOR:     nouveau
    GL_RENDERER:   Gallium 0.4 on NV126
    GL_VERSION:    3.0 Mesa 12.0.6
=======================================================
[build] use-vbo=false: FPS: 1255 FrameTime: 0.797 ms
[build] use-vbo=true: FPS: 1197 FrameTime: 0.835 ms
[texture] texture-filter=nearest: FPS: 999 FrameTime: 1.001 ms
[texture] texture-filter=linear: FPS: 994 FrameTime: 1.006 ms
[texture] texture-filter=mipmap: FPS: 1044 FrameTime: 0.958 ms
[shading] shading=gouraud: FPS: 1016 FrameTime: 0.984 ms
[shading] shading=blinn-phong-inf: FPS: 1019 FrameTime: 0.981 ms
[shading] shading=phong: FPS: 1005 FrameTime: 0.995 ms
[shading] shading=cel: FPS: 1001 FrameTime: 0.999 ms
[bump] bump-render=high-poly: FPS: 811 FrameTime: 1.233 ms
[bump] bump-render=normals: FPS: 1165 FrameTime: 0.858 ms
[bump] bump-render=height: FPS: 1124 FrameTime: 0.890 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 769 FrameTime: 1.300 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 499 FrameTime: 2.004 ms
[pulsar] light=false:quads=5:texture=false: FPS: 981 FrameTime: 1.019 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 382 FrameTime: 2.618 ms
[desktop] effect=shadow:windows=4: FPS: 514 FrameTime: 1.946 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 700 FrameTime: 1.429 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 738 FrameTime: 1.355 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 703 FrameTime: 1.422 ms
[ideas] speed=duration: FPS: 1072 FrameTime: 0.933 ms
[jellyfish] <default>: FPS: 770 FrameTime: 1.299 ms
[terrain] <default>: FPS: 100 FrameTime: 10.000 ms
[shadow] <default>: FPS: 939 FrameTime: 1.065 ms
[refract] <default>: FPS: 202 FrameTime: 4.950 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1057 FrameTime: 0.946 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1051 FrameTime: 0.951 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1053 FrameTime: 0.950 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1053 FrameTime: 0.950 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 1052 FrameTime: 0.951 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1049 FrameTime: 0.953 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1051 FrameTime: 0.951 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1029 FrameTime: 0.972 ms
=======================================================
                                  glmark2 Score: 890 
=======================================================
ric@ric-ubuntu:~$ 

ric@ric-ubuntu:~/glmark2$ glmark2 --annotate
=======================================================
    glmark2 2014.03
=======================================================
    OpenGL Information
    GL_VENDOR:     NVIDIA Corporation
    GL_RENDERER:   GeForce GTX 960/PCIe/SSE2
    GL_VERSION:    4.5.0 NVIDIA 375.66
=======================================================
[build] use-vbo=false: FPS: 5949 FrameTime: 0.168 ms
[build] use-vbo=true: FPS: 12723 FrameTime: 0.079 ms
[texture] texture-filter=nearest: FPS: 11343 FrameTime: 0.088 ms
[texture] texture-filter=linear: FPS: 11254 FrameTime: 0.089 ms
[texture] texture-filter=mipmap: FPS: 11403 FrameTime: 0.088 ms
[shading] shading=gouraud: FPS: 11415 FrameTime: 0.088 ms
[shading] shading=blinn-phong-inf: FPS: 11282 FrameTime: 0.089 ms
[shading] shading=phong: FPS: 11130 FrameTime: 0.090 ms
[shading] shading=cel: FPS: 11307 FrameTime: 0.088 ms
[bump] bump-render=high-poly: FPS: 8467 FrameTime: 0.118 ms
[bump] bump-render=normals: FPS: 12636 FrameTime: 0.079 ms
[bump] bump-render=height: FPS: 12645 FrameTime: 0.079 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 9442 FrameTime: 0.106 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 6050 FrameTime: 0.165 ms
[pulsar] light=false:quads=5:texture=false: FPS: 11289 FrameTime: 0.089 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 3758 FrameTime: 0.266 ms
[desktop] effect=shadow:windows=4: FPS: 4830 FrameTime: 0.207 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 946 FrameTime: 1.057 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1083 FrameTime: 0.923 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 988 FrameTime: 1.012 ms
[ideas] speed=duration: FPS: 6893 FrameTime: 0.145 ms
[jellyfish] <default>: FPS: 7839 FrameTime: 0.128 ms
[terrain] <default>: FPS: 828 FrameTime: 1.208 ms
[shadow] <default>: FPS: 8126 FrameTime: 0.123 ms
[refract] <default>: FPS: 2234 FrameTime: 0.448 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 10952 FrameTime: 0.091 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 10915 FrameTime: 0.092 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 10854 FrameTime: 0.092 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 10848 FrameTime: 0.092 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 10768 FrameTime: 0.093 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 10886 FrameTime: 0.092 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 10857 FrameTime: 0.092 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 10821 FrameTime: 0.092 ms
=======================================================
                                  glmark2 Score: 8568 
=======================================================
ric@ric-ubuntu:~/glmark2$ 

							

2 comments

  1. Next we have the geekbench multi-core cpu performance with the air cooled x20 marginally beating the hikey 960 with 4,759 point following by hikey 960 at 4,662 points and the stock x20 with just 3,559 points, here we can clearly see a significant performance boost due to enhanced cooling.

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